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Alberto Cordero
Alberto Cordero
Environment Artist at Sucker Punch Productions
Houston, Texas, United States

Summary

Environment Artist

Skills

Rendering3D ModelingDigital SculptingLightingLow-poly ModelingSculptingHigh-poly ModelingLevel DesignPBR TexturingTexture BakingMaterial Artist

Software proficiency

Blender
Blender
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree

Productions

    • Video Game
      Ghost of Yōtei
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Sucker Punch Productions
    • Video Game
      Call Of Duty - Warzone
    • Year
      2021
    • Role
      Associate Environment Artist
    • Company
      High Moon Studios

Experience

  • Environment Artist at Sucker Punch Productions
    United States of America
    August 2022 - Present

  • Assoc. Environment Artist at High Moon Studios
    Las Vegas, United States of America
    October 2020 - July 2022

  • Environmental Designer at Freeman Company
    Las Vegas, NV, United States of America
    August 2018 - September 2020

    ● Interact with Sales people to create their clients Vision.

    ● Daily work with AutoCAD and 3D Studio Max as main tools to create/design

    Structures and Color Rendering to represent Concept/Design.

    ● Create Graphic Design when needed for Color rendering.

    ● Communicate and collaborate with co-workers when needed to solve situations.

    ● Manage daily assignments, and control daily log of hours

  • 3D Generalist at Blue Sock Studios
    Wales, UK, United Kingdom
    July 2017 - November 2018

    ● Provide accurate time estimates for tasks and meet production deadlines.

    ● Create in-game 3D assets, following the art style required for the task in production.

    ● Created all modeling, rigging, textures and animation for all characters in-house

    projects.

    ● Create and deliver character and assets for Angry Birds VR Prototype.

  • 3D Artist at ByDzign
    Las Vegas, United States of America
    January 2016 - May 2017

    ● Interpret and follow directions from vendors to create and elaborate detailed

    concepts.

    ● Follow directions to create assets for projects in development.

    ● Create detailed textures and materials in production for in progress projects.

    ● Create graphic design content for printing materials in events in Las Vegas.

    ● Direct interaction with clients to create event scenarios for rendering.